three.js - ParticleSystem as ShadowCaster -


Is there any three Can the JS particle system shade somehow? I put together a scene and was able to put only cube shade. I have correct castShadow on the particle system, in this case there is also a pointcloud.

There was a similar problem in trying to shade me from a simple geometry.

At least in my case, it seems that the face should be oriented towards the element where the shadow should be visible (and Dubbedded has not decided it).

So, you need some particles in wrong direction. Can they be presented twice?

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