c++ - Disable clamping in glCopyTexSubImage2D -
I am trying to use OpenGL as the following:
- Floating one off -Print attachment of screen frame buffer
- allocate a blank texture object with the same format and dimensions as a colorful attachment
- Copy the pixel into the texture in a color attachment As soon as possible
I'm using the OpenGL function glCopyTexSubImage2D
to copy Not. However I found out that the duplicated values are kept between 0 and 1 in the destination texture.
Right now I am using OpenLL 3.3, but I will have to close it later in OpenGL 2.0, so I can not use pixel buffer objects.
Before copying any one, I am using the following initialization code:
glClampColor (GL_CLAMP_READ_COLOR, GL_FALSE); GlClampColor (GL_CLAMP_VERTEX_COLOR, GL_FALSE); GlClampColor (GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); Disables clamping for glReadPixels
but there is no effect on glCopyTexSubImage2D
.
To disable this clamping in any way glCopyTexSubImage2D
, edit
:
This is an image processing application For which there are some moving parts, not 3D graphics.
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