c++ - How to link .obj Files into an opengl program and use them? -
My question is, is it that I Ozage files (from Blender) will be available in my (OpenLL) program without these visible on my hard drive Therefore, I thought it might be possible to link and read from these .obj files in my program file. How can this be done or not possible? what else can I do?
REMARK: The .obj files contain 3D mess, which should not be editable by the user and I do not want to do these .obj files as hard codes in the .pip file. Working on OSX Mavericks + Eclipse On Windows, you can embed a file in resources and then load them from within your software.
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